[FIX] Shadow Dance
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[FIX] Shadow Dance
- Código:
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 3a0862d..0d28cb8 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2637,6 +2637,9 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real)
case FORM_SHADOW:
case FORM_STEALTH:
break;
+ case FORM_SHADOWDANCE:
+ PowerType = POWER_ENERGY;
+ break;
case FORM_TREE:
modelid = 864;
break;
@@ -2682,7 +2685,8 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real)
if(m_target->m_ShapeShiftFormSpellId)
m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId, this);
- m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
+ // For Shadow Dance we must apply Stealth form (30) instead of current (13)
+ m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, (form == FORM_SHADOWDANCE) ? uint8(FORM_STEALTH) : form);
if(modelid > 0)
m_target->SetDisplayId(modelid);
@@ -2747,6 +2751,10 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real)
m_target->SetPower(POWER_RAGE, Rage_val);
break;
}
+ // Shadow Dance - apply stealth mode stand flag
+ case FORM_SHADOWDANCE:
+ m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
+ break;
default:
break;
}
@@ -2779,6 +2787,10 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real)
if(Aura* dummy = m_target->GetDummyAura(37324) )
m_target->CastSpell(m_target, 37325, true, NULL, dummy);
break;
+ // Shadow Dance - remove stealth mode stand flag
+ case FORM_SHADOWDANCE:
+ m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
+ break;
default:
break;
}
diff --git a/src/game/Unit.h b/src/game/Unit.h
index faefbef..3f0e578 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -167,6 +167,7 @@ enum ShapeshiftForm
FORM_GHOUL = 0x07,
FORM_DIREBEAR = 0x08,
FORM_CREATUREBEAR = 0x0E,
+ FORM_SHADOWDANCE = 0x0D,
FORM_CREATURECAT = 0x0F,
FORM_GHOSTWOLF = 0x10,
FORM_BATTLESTANCE = 0x11,
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Pontos : 5424
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Data de inscrição : 12/08/2009
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